Listing 1 - 10 of 62 << page
of 7
>>
Sort by
Vintage games
Authors: ---
ISBN: 9780080880136 0080880134 1282034650 9781282034655 9781136137570 1136137572 9780240811468 0240811461 1136137580 9786612034657 9781136137532 9781138428515 Year: 2009 Publisher: Boston Focal Press/Elsevier

Loading...
Export citation

Choose an application

Bookmark

Abstract

Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames

Screenplay : cinema, videogames, interfaces.
Authors: ---
ISBN: 190336423X 190336454X Year: 2002 Publisher: London Wallflower

Loading...
Export citation

Choose an application

Bookmark

Abstract


Book
The video game business
Authors: --- ---
ISBN: 9781844573172 9781844573189 Year: 2014 Volume: *2 Publisher: New York ; Basingstoke London Palgrave Macmillan BFI

Loading...
Export citation

Choose an application

Bookmark

Abstract

Understanding video games: the essential introduction
Authors: --- ---
ISBN: 9780415977203 9780415977210 9780203930748 0415977215 0415977207 0203930746 Year: 2008 Publisher: New York, N.Y. Routledge

Loading...
Export citation

Choose an application

Bookmark

Abstract


Book
Understanding video games : the essential introduction.
Authors: --- ---
ISBN: 9780415896979 9780415896962 Year: 2013 Publisher: New York Routledge

Loading...
Export citation

Choose an application

Bookmark

Abstract

"From Pong to PlayStation 3 and beyond, Understanding Video Games traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys a broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask students to consider larger questions about the medium:What defines a video game?Who plays games?Why do we play games?How do games affect the player?Extensively illustrated, and featuring discussion questions, a video game history timeline, and a glossary of key terms, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. "--


Book
From Pac-Man to pop music : interactive audio in games and new media.
Author:
ISBN: 9780754662112 9780754662006 9781351217712 9781351217743 9781138459632 Year: 2008 Publisher: Aldershot Ashgate

Loading...
Export citation

Choose an application

Bookmark

Abstract


Book
Mobiele telecommunicatie : standaarden, regulering en toepassingen.
Authors: ---
ISBN: 9055770140 Year: 1997 Publisher: Beek Kluwer

Videogames.
Author:
ISBN: 041528192X 0415281911 Year: 2004 Publisher: London Routledge

Loading...
Export citation

Choose an application

Bookmark

Abstract

The ultimate history of video games : from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world.
Author:
ISBN: 0761536434 Year: 2001 Publisher: Roseville Prima

Loading...
Export citation

Choose an application

Bookmark

Abstract

Computer games as a sociocultural phenomenon : games without frontiers, war without tears.
Authors: ---
ISBN: 0230545440 9780230545441 Year: 2008 Publisher: Basingstoke Palgrave Macmillan

Loading...
Export citation

Choose an application

Bookmark

Abstract

In the course of their increasing sociocultural importance, the academic interest in computer games has been growing considerably in the last years. This profound anthology comprehensibly introduces latest approaches in the central fields of game studies and provides an extensive survey of the contemporary game culture. Internationally renowned media and literature scholars, social scientists, game designers, and artists explore the cultural potential of computer games and present new concepts of researching sociocultural, industrial, and aesthetic aspects of digital entertainment.

Listing 1 - 10 of 62 << page
of 7
>>
Sort by